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THE AK'KAN NATION CLASSES
COMBATANTS Back to top
The males of the Ak'Kan race are hulking, massive brutes, evolved to solve the most grueling obstacles their nation faces. The Combatants are the elite of their kind, mastering the physical skills and arts of war. ![]()
ATTACKER
Of all the Ak'Kan Combatants, Attackers are the most physically aggressive and dangerous. As their STR increases, so does their accuracy, evasion and speed - and they can deal fatal blows in combat faster than their brethren, the Templars. There appears to be no limit to their power. Utilizing special "Skill Arms", ancient technological devices that enhance battle skills, amplifies their deadly combat skills. Their great strength compensates for a low CON and HP. They cannot earn enough CON points to wear heavier armor, and unlike Humans, they cannot bear shields, making them far more vulnerable to physical attacks.
TEMPLAR
Templars are the shield-men of the Ak'Kan, walking fortresses who grow ever stronger in direct relation to their CON. Templar's HP is inherently high, though not as high as the Human Defender. Unlike other male Ak'Kan, Templars can improve their magical abilities to a degree, though they must sacrifice the damage they deal in combat to do so. Because they have focused on proctection rather than destruction, a Templar's accuracy, evasion and speed are quite low - and the stronger they are defensively, the weaker their offense. Templars are primarily divided into two types: defense-orientated Templars who build their CON, and magic-orientated Templars who focus on STR. Though they are exceptional in defending against physical attacks, Templars have a particular weakness against magic, and must equip special weaponry to raise their magic resistance.
GUNNER
Gunners are the long-range support for Templars and Attackers, a living artillery barrage. Although they are fairly weak in close range combat, they are immensely powerful from afar when they fire their Gun Arm, as long as they remain free from enemies with the Net skill. Compared to other combatants, their HP and defense are much weaker. Gunners that focus primarily on enhancing DEX status will prefer to utilize a "hit and run" strategy, eliminating their enemies in one powerful blow, while CON focused Gunners can utilize a "turret" type strategy, bringing down enemies from afar.
OFFICIATORS Back to top
Female Ak'Kan, relieved of the responsibility for the brute physical defense of their homeland, are slim, lithe, and exceptionally intelligent. Those who follow the path of the Officiaotrs, the priestesses for the Merkhadian Nation are spiritually strong, intellectually superior, and extremely dangerous in the mystical arts of war. ![]()
LIFE OFFICIATOR
Taken alone, Life Officiators may seem weak, but when paired with another Officiator or Ak'Kan warrior, they become fearsome indeed. They return life to their allies and can immobilize enemies, allowing their allies to crush their foes with ease. Life Officiators have the unique characteristic of being able to increase their defense powers with the CON status. However, players must choose to apply bonus points to the CON stat in order to take advantage of this. Life Officiators can increase their life expectancy by increasing their DEX, thus causing HP Max Value and HP recovery to rise slightly. Unlike Human Clerics, the Life Officiator's DEX grants bonuses in physical attack abilities, and their WIS gives them magic bonuses.
RUNE OFFICIATOR
Rune Officiators rely on powerful elemental spells in combat, generally preferring to work their magic from afar. Some choose to focus on close combat by increasing their DEX, but the most effective Rune Officiators rain destruction on their enemies via magic. Rune Officiators do gain some survival benefits from increased DEX, but they must choose between these benefits and the most powerful spells available to their kind.
SHADOW OFFICIATOR
The Shadow Officiators are the assassins of the Ak'Kan. Silent, deadly and blindingly fast. They have excellent offensive powers in close range combat, and are at their best when attacking from a position of stealth. Like Gunners, however, they must be wary of traps - when they are immobilized Shadow Officiators are especially vulnerable. Fortunately they have high evasion skills, so cathing them is difficult. They're tougher than Human Assassins too. A Shadow Officiator must choose between high STR and high DEX: A high STR increases her devastating damage, and provides a distinct advantage over those who focus on DEX. On the other hand, DEX-based Shadow Officiators are faster, more skilled, and gain more advanced item attachment capabilities. Those who try to balance the two are strong survivors, but will never excel in a large scale war environment. |
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